Math Challenge

 
From: Carol and Gary Levin ...@optonline.net>
Subject: Math Challenge
Date: May 8th 2012
This might be of interest to middle school teachers and teen librarians.

---------- Forwarded message ----------
From: Carole Urbano ...@mit.edu"><curb...@mit.edu>
Date: Mon, May 7, 2012 at 2:17 PM
Subject: [PY] MITs Math Challenge for the Middle Grades
To: ...@lists.lis.illinois.edu">"pub...@lists.lis.illinois.edu" ...@lists.lis.illinois.edu"><pub...@lists.lis.illinois.edu>


I thought you all might be interested in a new project organized by my research group, The Education Arcade, at the Massachusetts Institute of Technology (MIT). Our research focuses on games that promote learning through authentic and engaging play.

We just received a Next Generation Learning Challenges Grant to organize a national game-based math challenge for middle school students (grades 6-8). This funding allows us to provide youth leader and student participants with some great regional educational prizes. I'm hoping you'll enroll your students in the challenge at http://lureofthelabyrinth.net

Finally, if you have any questions about the Lure of the Labyrinth Challenge, please don't hesitate to follow-up.

Kindest regards,

Carole Urbano, Outreach
The Education Arcade, MIT
617-324-8217
...@mit.edu">curb...@mit.edu

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Register now for the Lure of the Labyrinth Challenge, today through – June 15!

The Education Arcade at the Massachusetts Institute of Technology (MIT) is pleased to announce the Lure of the Labyrinth Challenge—a free online math challenge for grades 6–8. While playing Lure of the Labyrinth, students use mathematical thinking skills to progress through a compelling graphic-novel story.

Funded by a Next Generation Learning Challenges Grant, the Challenge invites groups of 4–6 students to collaborate in a safe, moderated environment to strategize and problem-solve with others. Students and youth leaders have many chances to win regional prizes such as Lenovo ThinkPad Tablets, books, and technology tools like subscriptions to BrainPop just for playing. Ultimately, the Challenge will help us all learn more about the role of gaming in the instructional process.

There is no cost involved to participate in the challenge, which runs through June 15. Since the game is web-based, students can play at home or at school, in the classroom, computer lab, library, or after-school program. Students can play as little or as much as they want. Enroll today at http://lureofthelabyrinth.net




-- 
Carol Simon Levin
Somerset County Library / Bridgewater Branch
1 Vogt Dr. Box 6700
Bridgewater, NJ 08807
908 526-4016 x166

A library is a feast to which we are all invited -- Katherine Paterson
A library is a place full of mouth-watering food for thought. -- Diana Wynne-Jones ------------------------------------------------------------------------

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